So gaily we marched with the Grey and the Red,
With nary a thought that so very few would go home...
The game ran smoothly even with four people talking at cross purposes. I blew acouple of things fogot a roll for danger when a personal trait was employed and also short changed two charges a few dice (one didn't mater though 2 bases v 2 units totally 10 bases).
A couple of crucial interupt cards helped save some lives but there were no game changers and across the game no one was helped by lucky dice. The Rebel Yells helped the Confederates get a bit further than they would have. Alan asked me advice at one point on whether to use a Rebel Yell card or Charge Bayonets I should have been more forceful and forced him to use the Rebel Yell but he went with the latter and it delayed his advance for a turn, ya live and learn.
Once I saw my chances of any victory were gone and the other Confederate force was fading I just charged and charged again...Epic Points here I come!
Having the camaign in a single year is also helping keep the games closer with both sides having similar decks, same number of cards but I still believe the 1863 deck slighty favours the South.