Welcome to “Toy Soldiers for Old Gits” or what we call TSOG! This is a place where three actually four regular guys henceforth known as the Old Gits will ramble on about all scales of Toy Soldiers, various War Game Rules, record their AAR’s and comment on all manner of other war gaming stuff in general. Should be fun for every war gamer on the Inter Web...hmmm do people still say that? Anyway read on and enjoy!
Sunday, 19 November 2017
Longstreet 4 Player Campaign Game 1 - Battle of Seven Oaks
At the height of the action at the Battle of Seven Oaks as the Yankees looked to be breaking the Rebel right dispersing a regiment an unnamed Confederate Officer rallying his Alabamians yelled, “Look Boys! Over yonder there’s Colonel Leghorn standing firm like a picket fence!” his men gathered around the Stars and Bars fluttering proudly in the breeze and the tide of battle turned decisively in favour of the Men of the South…
After this anecdote was relayed through the ranks of the Confederate troops Colonel Leghorn was oft referred to as ‘Picket Fence Leghorn’!
Dave, Stu, Al and I hit the ground
running with our second four player Longstreet Campaign last Monday. Instead of
three games we're going for the full nine we'll play the second in a fortnight
while the momentum is up.
Not listing the forces for this game
as we're all starting with the same base force of three infantry regiments, a
cavalry regiment and an artillery battery. We've all got characters and a State
we'll be associated with, here’s everybody’s details;
Alan - Colonel Firefly from Massachusetts
(European Service & Artillery Officer)
5th Massachusetts Volunteer Infantry
9th Massachusetts Volunteer Infantry
14th Massachusetts Volunteer
2nd US Cavalry
4th Battery Light Artillery
Dave - Colonel Leghorn from Alabama (Scout
and Cavalry Officer)
3rd Alabama Infantry
1st Alabama Infantry
14th Alabama Infantry
1st Alabama Volunteer Cavalry
1st Battalion Alabama
Peter - Colonel Clampett from
Tennessee (Drillmaster & Artillery Officer)
14th Tennessee Infantry
7th Tennessee Infantry
2/22 Tennessee Cavalry
Baxters Artillery Company
Stu - Colonel Zook from New York (Political
Savvy & Indian Wars)
Good on Stu for picking a real dude
unlike the rest of us clowns!
52nd New York Infantry German Ranger or Sigel Rifles 53rd New York Infantry D'Epinuil Zouaves 57th New York Infantry National Guard Rifles 2nd New York Volunteer Cavalry
Harris Light Battery
B, 1st New York Light Artillery AAR
CSA with Dave as CIC won the scouting roll and chose to defend. The two scenarios
laid out side by side were the Hilltops and the Wheatfields. So began the
Battle of Seven Oaks.
Early moves saw the USA
advance along the line with the intent of forming a grand battery around a hill
in the centre of their line. The CSA right advanced along the line and deployed
a battery on their extreme right. The CSA left swung their flank toward the USA
advance and their cavalry saw the red mist at the sight of limbered Yankee guns and they advanced
directly at them!
The first CSA Cavalry
charge fell on the Yankee guns and horse on the vital central hill, the USA guns and
horse were driven back. The CSA right and USA left also clashed and the 14th
Massachusetts was hammered by the 3rd and 14th Alabama Regiments. USA cavalry
then counter charges the CSA Cavaliers driving them from the central hill.
The USA left recovered
from their losses deployed their guns and moved infantry into a position to
attack the Rebels. Simultaneously the Confederate right did the same. Then while the USA guns
fired the infantry attacked, they were successful but either side of their charge another Southern attack
rolled forward the Yankee infantry holding but their artillery was driven back
and put out of the action!
While these attacks played out the USA
right and CSA left charged and counter-charged around the central hill the
Rebel cavalry being beaten soundly!
With the USA right advancing along the line the left launched a great attack routing the 14th
Alabama and boy could those lads run! Meanwhile Yankee horseman charged the 1st Alabama Infantry in the flank, they shrugged them off and withdrew with minimal loss!
Late in the day the CSA right under the steadfast Colonel Leghorn held an Union attack
while a charge by Rebel infantry and cavalry devastated a USA infantry regiment
leaving a gap in both side lines! This combined with attacks by the pushed the Union forces to their breaking point and the
Battle of Seven Oaks cam to an end!
A sound win to the Confederate state of America!
A good fast
paced game, everyone got into the spirit of things and there was some fluid
movement. The issue of charge or move was agonised over on more than a few occasions! I’m
pretty sure we got all the rules right and the game was followed by an entertaining Campaign Phase where units recovered stragglers, then lost men to desertion,
disease etc., played the campaign cards which awarded everything from artillery reinforcements to new leader personality traits and then fresh units were deployed to bring
our forces up to their minimum strength! All this completed and in the space of
about four hours. The decision was unanimous we’ll be playing game two next
I'll note we have deviated from the multiplayer rules in that we are allowing non CIC players to use blue interrupt cards against an opponent they are engaged with but only the CIC can play red interrupt cards. A maximum of one interrupt against an player per phase is allowed, i.e. two non phasing players can play one interrupt each against their opposites. This just allow non CICs some interaction!
A good game was played by all except maybe me! I'm not going to analyse each players actions but I'll say I became obsessed with capturing the central hill with my cavalry. This lost me the 2/22 Tennessee Cavalry Regiment and locked my infantry in place when they should have been advancing a big mistake! I won't let that happen again! Also I'd like to congratulate Dave on a very good plan and some of the best dice rolling I've seen!
Unfortunately I didn't take the usual number of pictures I do during a game as I was concentrating on rules and score keeping anyway here's what I got that came out okay...
On the Hilltops battlefield the Yankees toward the top advance cautiously...
While on the Wheatfields battlefield both sides push forward vigorously, Rebs are closest!
Rebel cavalry charge up the small hill pushing back the Yankee guns and cavalry...
In the Wheatfields the Rebs in the foreground jostle with the Yanks to line up charges!
Results of both sides charges among the wheatfields, two Yankee regiments are successful in the centre wheatfield either side of them Reb regiments push back Yank artillery and infantry
Finally Colonel Clampett moves the bulk of his boys forward, they are in the foreground!
End of game the Confederate right the Rebs are closest
End of game the Union centre right the Yanks are closest
End of game the Confederate left the Rebs are closest
Next Fortnight we'll play campaign Game two, I'll list the revised forces and after the Post Game process then!