There's not a lot to say on the rules yet but after our next go I think we'll have a good idea of our thoughts on CoC.
For this trial set in 1940 the Poms were on the attack with an infantry platoon beefed up with and extra section, a Mk VI tank and two UCs. The Germans had an infantry platoon and selected an ATR and PAK 36 ATG to boost their defences.
We played one full turn which was terminated by a triple 6.
We ran through the Patrol Phase and because the British rolled well as part of the scenario rules it put the Germans in a tight spot from the beginning basically starting on their edge of their side.
Basic infantry movement and firing and close combat all worked okay (no one tried chucking a grenade though).
Regarding Command Dice the 3's and especially the 4's were interesting as we tried to get our Leaders to use as many of their actions as possible.
No one combined dice at any point because we didn't think of it!
Oh and we never used any of our CoC points even though the British gained 8 as we were so tied up learning the basics.
There was a lot of rules and table referencing but I suspect that will diminish as the rules get used more. I think these hold promise and are an improvement on TW&T (ableit leaders in TW&T maybe are reflected better no sure yet at this stage). We are going to try another game next Fortnight and we will try the Patrol scenario.
A few pictures taken after our session...