Sunday 21 June 2020

Blucher Waterloo AAR - TSOG Does Napoleon’s Last Battle!

With the anniversary of the Battle of Waterloo last Thursday TSOG decided to ‘do’ Waterloo. We would to play our game with 6mm figures on 40mm x 20mm bases representing Brigades using Blucher Rules on an 1800mm x 1000mm playing field. I researched several existing Blucher Waterloo scenarios while creating ours taking bits from each and creating a few of my own 'special historical' rules. So, with around 1500 little soldiers and terrain set up we entered the fray!

Dave was to Command the Allied Army, George the Prussians and Marcus and I took up the cudgels to play the French Army of the North. We aimed to start at 11:30am but the first MO dice were cast in the ‘original’ Dice Shako at 11:45am!

The Initial Deployment (Historic)...

The Allies...

The French...
The Plans!

The French plan was to run the II Infantry Corps and III Cavalry Corps around and deep into the Allied Army’s right flank, if this turned out to be successful the thrust would be reinforced, if not the main axis of attack would swing to the Allied left.

The Allied Army's plan was to hold the Mont Saint Jean Ridge to the last man!

The Prussian plan of attack was something to do with Black Flags and destroying the French Army while advancing on a wide front.

The AAR

The opening moves saw the French following their plan to the letter. The II Infantry Corps and III Cavalry Corps advanced past Hougomont leaving a Brigade to mask it and then around the Allied Army’s right flank.

French on the move...

Wellington beside the Brussels road calming watching the battle unfold...

The French quickly flanked the ridge avoiding the Dutch/Belgian garrison at Braine L’Alleud...

The advance proceeded well and drew first the Brunswickers and then some the Allied Cavalry Reserve to it while it gained ground and inflicted losses...

At this point the Allies in a very bold move advanced cavalry to strike the French I Infantry Corps...the sheer impudence Napoleon thought, he dispatched the cavalry of Subervie and Domon with artillery support to stop the threat.

Vivians and Vandeleurs Horsemen advance, Mont Saint Jean Ridge and Papelotte/LaHaye are in the background and Frischemont is in the foreground...

Following up this Allied cavalry attack the men of Bijlandt’s Brigade fearlessly advanced on the French Grand Battery and drew intensive fire, many a brave soul paid for this reckless advance, it was suspected the Prince of Orange ordered the move. But it did make the French burn precious artillery ammunition! The battle was unfolding in a very interesting way!

General Drouot and the Grand Battery watch in admiration the men of Bijlandt's Brigade advance then they blasted them into history!

Napoleon near his headquarters at La Belle-Alliance directing the Army of the North...

The appearance of Prussians to the east of the battlefield led the French to deploy Milhaud’s VI Cavalry Corps toward Frischemont. No infantry was to be spared and they horsemen with Subervie and Domon troopers were ordered to delay the Prussians for as long as possible!

French Heavy Cavalry engage Von Bulow's Prussians (foreground) near Frischemont. They charged and were counter charged by enthusiastic Landwehr, no quarter was given by either side and despite heavy losses the Prussians wore down the French!

Meanwhile the French right hook with the personal intervention f Napoleon made further inroads into the Allied right flank bending it back behind Hugomont and the defenders on the ridge who were now hotly engaged. The French VI Infantry Corps 19th and 20th Divisions moved to support the right hook and D’Erlons I Infantry Corps advanced on the Allied left. Wellington moved his remaining reserve cavalry up to support General Picton’s brave Infantry.

Overall view of the battlefield at this juncture, toward the top the Prussians can be seen advancing and in the foreground the battle rages behind the ridge both side units becoming more and more entangled...

The French VI Infantry Corps advancing to assist the attack on the Allied Army's right... 

D'Erlons Corps advances majestically toward the Mont Saint Jean Ridge! Jacquinot's Cavalry can be seen cresting the slope already!


While the battle around Wellington’s position heating up a series of French Cavalry charges and Prussian counter attacks occurred around Frischemont.

After the first Prussian wave retreats before Milhaud's Cavalry the second wave under the direct leadership of Blucher prepares to advance...

The Prussian II Corps advances behind Von Bulow's troops, Frischemont is in the top left of the picture...

The Brunswickers and Hill’s Corps fought well against French but were relentlessly pushed back both sides taking losses, it was at the height of these actions with the British Household Cavalry leading a counter charge that the heroic French General Kellermann fell leading his gallant Cuirassiers!

General Kellermann (square base in the lower left) can be seen just before joining Guiton's Brigade and engaging in a fateful action with the British Household Cavalry...

Pressure was mounting on Wellington with D’Erlons men of the I Infantry Corps cresting the Mont Saint Jean Ridge and taking the vital farmhouse of La Haye Saint! A furious charge by the Scots Greys near the farmhouse was repulsed by French Infantry with the support of the Grand Battery.

The Scots Greys about to charge down the front slope of the ridge to tackle Bourgeois's Infantry Brigade, they were wiped out but took many a 'Frenchie' with them!

La Haye Saint falls into French hands...

From the east as the battle raged hordes of Prussians moved forward but were slowed by the French horseman deployed against them albeit at a great cost. So far though no French Infantry had been diverted to this theatre and the whole of the French Imperial Guard was a menacing threat as it remained in a compact reserve.

The shadows were growing longer as confused fighting continued along the Mont Saint Jean ridge line. Many French we’re across the crest and a series of confused charges and firefights ensued. At this point the units from Prussian II Corps came into action against D’Erlons 4th Infantry Division on the extreme left of the French line.

 The French attack on the Mont Saint Jean Ridge can be seen top right of this picture of the Prussian IV Corps in prepared positions facing the French IV Cavalry Corps...

Hugomont was now isolated as the Allied right drew back under fresh attacks from the French VI Infantry Corps. Wellington’s casualties were growing at an alarming rate many Brigades were out of the fight and several more units rendered hors de combat and reduced to a mere cadre were withdrawn from the front. For Napoleon with less than half an hour of daylight remaining there still remained a tantalising chance of victory!

Wellington's last stand, his left flank is in complete disarray and here he is commanding the last six active Allied Brigades from the I and II Corps. French from the I and VI Infantry Corps can be seen dominating the high ground.
Also a bit of a close up of my Dice Shako!

The Guard Infantry remained in reserve while the Guard Horse were deployed to face the Prussians as Milhaud’s horsemen were now totally spent!

Von Bulow's IV Corps finally cleared the French screening cavalry and advance on Plancenoit while the Imperial Guard Cavalry move to meet them...

In virtual darkness the men of the French I, II and VI Corps were urged forward for a final time by their Officers in an effort to break the Allied Army around the ridge but their efforts even through pressing Wellington’s Army to the limit and creating holes in the line were unsuccessful!

The battlefield as night fell the depleted armies positions can be made out, viewed from the west it can be seen the Allied army has been driven from the ridge. The remaining organised Brigades can be made out being pressed back by the French VI Infantry Corps. The Hugomont garrison is isolated. The 3rd Netherlands Division is in the lower left of the picture and the French Imperial Guard can be seen still in reserve behind La Belle-Alliance...

From the east the view of the Mont Saint Jean Ridge shows it has been cleared but Prussians can be seen approaching in force. The Allied garrison of Papelotte/La Haye is still in position... 

Nightfall ended the 'battle of battles'!

The Outcome…

It was a big afternoon for all of us. But how did this engrossing game turn out?

The result a very close-run thing haha, tactically a draw I think, strategically an Allied victory depending what happened on the next day! At the close of play let’s see how the armies were positioned. The Allies had taken heavy losses, had lost control of the Mont Saint Jean Ridge and the Hugomont Garrison was negotiating their surrender while the Prussians even though they had driven in the French right flank had not broken through their lines and had only drawn off a small number of French units. The French at the end of the day commanded a central position the entire Guard Corps intact, the infantry of the VI Corps was still fresh and of course in the morning Grouchy’s men would be available having defeated Thielmann’s Prussians at Wavre...

The Casualties...
The Allies 10 units lost and 7 retired, with a Break level of 11!
The Prussians 1 unit lost and 1 retired, with a Break level of 11.
The French 9 units lost and 6 retired, with a Break level of 19.

After our debrief the consensus was we’ll be spending another weekend afternoon playing this scenario again!

Sunday 14 June 2020

CoC Malaya PSC Forces & Terrain - Welcome to the Jungle to Play the Next Level!

Well during the lull in face to face gaming due to 'Covid19' I am getting lots of gaming odds and ends sorted.

Before the world went crazy I had started getting prepared for some CoC PTO games, Dave had bought some 1/72 US Marines and I had my old 1/72 Airfix Japanese then I got side tracked after reading the Malaya 1942 PSC in one of the Lardies Christmas Specials (2015 I think)! Off I went getting all the figures, vehicles and terrain that could be required. I used as much stuff on hand as I could as this theatre was being put together on a budget.

First up the Aussies, they would need a core infantry platoon and extras. I had my old 1970 Airfix Aussies on hand and included lots of British 8th Army a couple of New Zealand infantry figures in to boost their numbers (these are also from my 70's stash!). This gave me 5 sections of Diggers in total. Two Inch Mortars were made using the the useless Aussies set wounded figure and the crawling dude with a bit of brass tubing. Vickers MGs were sourced from the Airfix 8th Army Set as was a mine detecting guy and a figure that was converted to a Flamethrower (even though one wasn't required for Malaya it could be used in other PTO games)! ATR bases were made utilising the Bren Gunner figure. Sniper, and FOO bases were made and the other pretty odd figure in the Airfix set, the guys toting a crate were painted up on singe bases to be used in MG and ATG crews. All the figures were painted in jungle greens even though I know the men of the 8th Division were dressed in Khaki as they were destined for North Africa (this was another expedient for general PTO gaming). Some vehicles could also be called on by the Aussies so I spent up on a Lanchester A/C, three Bren carriers and two 2lber ATGs. I also have a couple of trucks from the 1970s that can be included!

Next up the Japanese, again I had a kernel on hand three packs of Airfix Infantry and a Type 97 tank from my youth. To these I bought three Type 95 tanks and the Italeri Type 92 Gun and AT Set. This gave me enough stuff to build the base platoon and extra infantry section, two sniper bases, an ATR team and some engineering types (including a dreaded Flamethrower). The 'Knee Mortar' teams were made like the Aussie ones with generic figures that looked vaguely like they could be mortar crew and a barrel on the base! I have on loan a couple of MG teams from Dave to round out the Jap support! A guy bearing the Rising Sun was painted up as well just to cruise along with the Platoon Leader as it looks cool and is sort of expected! Painting the Japs was pretty easy but the Airfix figures lack a lot of detail so they didn't come up quite as well as the Aussies (the Italeri figures in contrast had super detail!).

Lastly I finish up making a heap of Jungle terrain bases these will be needed extensively during the Campaign Scenarios. I think I have enough! The jungle terrain will be a trade off between looks and 'playability' I don't want to cover all the ground as our tiny soldiers need to fit in somewhere so there needs to be enough to delineate the jungle area without interfering with game play. Also cost is a factor here, even though Chinese 'slave labour' trees etc are cheap buying lots does add up!

Okay here's some pictures of the results of my work...


The jungle base production line...

A lot of jungle bases completed...

Scratch building the Aussie and Jap Flamethrower guys...a couple of WIP pictures of the Japanese Airfix figure updates, I didn't take any of the Aussie before painting...


The painted up Flamethrower figures...

The Aussie motor pool and ATG types available...none of the vehicles have been weathered as I am looking for transfers err decals suitable to use on most of them!

The mighty Lanchester A/C is one of those cool interwar armoured cars and looks really cool! It is a Resin UV print from OTP and it is a great model! The detail is fantastic and there is not a print layer to be seen! 


The Aussie MG, ATR, Mortar, Sniper and FOO bases...

Odd Aussies...

The 2lbers were from Grubbys Tanks and are very nice metal 'kits'...the crewman are from my 1/72 figures...

 A basic Aussie section...

All the Aussies! 

The Japanese Armour and Guns. The Type 97 is the Airfix one and still bears its 1979 paint job. The Type 95s are from Grubbys Tanks, I think they may be a bit under scale and came with a lot of air bubbles! The guns are Italeri, the ATG is an adaptation of the Type 92 Infantry Gun...

The Jap support, MG team, Sniper team, Knee Mortar team, the Flamethrower dude, a Spotter and a couple of AT guys...

The basic Japanese section...

All the Japs together...

Everything set to go!

All these parts came together with another CoC rules test game before we start the campaign proper last Monday on the Queens Birthday Public Holiday, I'll add a post to cover that game soon!