Saturday, 13 June 2026

Margaritas at the Cementerio - A Song of Drums & Shakos Texas Revolution 1836 AAR

Well the third game of our Texas Revolution Campaign is done and dusted! This game used the Reinforcements Scenario from the More Song of Drums & Shakos Rule Book. I took control of the Texians and George and Rolf controlled the Mexicans!

The height of the action at the Cementario!

The Forces…

Texians
New Orleans Greys
Nathaniel R. Brister Regimental Adjutant; Q 4 C2 Sword, Pistol Leader
Pvt David N. Burke; Q 4 C2 Musket Steadfast
Pvt Herman Ehrenberg; Q 4 C2 Musket Steadfast
Pvt Joseph H. Spohn; Q 4 C2 Musket Steadfast
Pvt John Rees; Q 4 C2 Musket Steadfast
Pvt Horatio Cunningham; Q 4 C2 Musket Steadfast
Pvt Abney Holmes; Q 4 C2 Musket Steadfast
Tejano Manuel Q 4 C2 Pistol, Sword NCO
4 x Tejano Juan Q 4 C2 Musket
1 x Tejano Juan Q 4 C2 Pistol

Mexicans
Soldados and Cazadores from the San Luis Battalion with Light Cavalry Support
Initial Cemetery Defenders
Sergeant Banderas Q 4 C2 Light with Rifle NCO
5 x Privates; Q 4 C2 Light with Muskets
Reinforcement
Captain Del Toro; Q 4 C2 Sword, Pistol Leader
6 x Infantry Privates; Q 4 C2 Musket Wavering
3 x Light Cavalry; Q4 C2 Carbine, Sword, Lance May Dismount

* the Cavalry can dismount and discard their horse losing the option to remount or two may act on foot while a third holds the horse

The AAR…

After successfully defeating the Mexican Patrol that had carried off vital Texians supplies Brister reinforced with local Tejanos divided his force to locate the defeated Mexicans and finish them off. He lead his New Orleans Greys southwards while the Alabamians moved off westward.

******
After retreating from the Hacienda Sergeant Banderas was ordered to hold a strongpoint at a remote cemetery while his Officer Captain Del Toro sourced ammunition and reinforcements so they could resumed their Patrols Task.

******

Banderas and his Cazadores had just settled down when musket shots disturbed the peace. Banderas looked about and saw Revolutionaries, he cursed these Devilish Texians how had they caught up with him so quickly, he ordered his Cazadores to stand too and open fire!

Under the covering fire of the Greys Tejano Leader Manuel led his men forward within minutes he was wounded along with several others and his remaining men fled to join the Greys!

With his attempt at at Coup de Main  in taters Brister led his Greys forward but not toward the cemetery but toward another group of Soldados who had arrived and who were approaching the cemetery to reinforce it's defenders. Privates Horatio Cunningham and Abney Holmes led this advanced and opened up hot and accurate fire on the Mexicans. They quickly scored hits which resulted in one Soldado surrendering to them and most of the rest scarpering! Little did they know but their first shot had wounded Captain Del Toro who dropped to the ground writhing in pain and on seeing this most of his men fled in terror!

With the Mexicans reinforcements defeated Brister turned his men onto the cemetery and what followed was a heated closeup exchange of fire. The firefight looked to be favouring the Texians until some Mexican Cavalry arrived and decisively turned the tide!

With the odds now against them Brister ordered his men to retire. His Texians had pushed the Mexicans to their breaking point but once his enemy received Cavalry support he knew he had shot his bolt, he decided he needed to locate the boys from Alabama and combine with them before taking on these Mexicans again!

A Mexican Victory! Viva Santa Anna! With the Revolutionaries falling back Sergeant Banderas gathered the remaining Mexicans together and rewarded them with shots! Being short of his favourite Tequila he 'watered' the shots down with other items in his pack some Curacao and Lime Juice he was surprised the troops really enjoyed the mix and asked for more!

Meanwhile a frustrated Captain Del Toro his forehead wound dressed prepared himself to enter the fray again, he swore he would wipe out these Texians! 

Pictures…

I didn't take many on the night so I hope you enjoy what there is!

Sergeant Banderas and his Cazadores prepare to meet the Revolutionaries!

Nathaniel R. Brister's New Orleans Greys give the Tejanos covering fire as the advance on the Mexicans.

'El Avancxe!, ElAvance! forward rush the Tejanos right into a blistering barrage of defensive fire!

Much later after the Tejanos attack had failed and the Mexican Soldado reinforcements had been defeated Brister leads the Greys into action once the reinforcing Mexican Soldados had been repelled!

The New Orleans Greys on the brink of victory as they clear a section of the defenders walls!

But the Dismounted Mexican Cavalry restore the defences...

...while Mounted Mexicans clear all before them!


The High Water Mark of the Texians attack saw Pvt Herman Ehrenberg actually breach the defences and enter the Cemetery, he was quickly pushed back out and Brister's men retired beaten but not defeated!

Battlefield at the end of play...

Summary...

The Mexicans were handled well and scored a solid victory over the Texians, well done to George and Rolf. we played SDS as written again and with balanced Quality Forces it worked well. Two things of interest, when Captain Del Toro hit the dirt wounded and his Soldados took their morale checks we forgot the Wavering modifier that may have been significant and secondly the Texians casualties totalled six killed and wounded ALL of whom were Tejanos not one New Orleans Grey was hit that's very strange. The fourth game in this campaign is set to go and we're all eager to revisit the Texas Revolution of 1936 again!

Sunday, 22 February 2026

FUBAR Moon Skirmish!

Well as if I don't have enough genres of Figures in my collection I've added another! I saw some Black Site Lunar Astronauts for sale so bought them! Okay then add a moon surface mat and a Lunar Lander and I'm just about done (I'll make up some crates, Lunar surface experiment pieces and that should be it). This is not getting any bigger figure wise than it is now.


Now Rules, I didn't like the reviews on the Black Site Lunar rules so decided I'll try adapting FUBAR and see how it goes. Initial trials seemed alright but there's still a few things to work out: movement rates, ammo recording, falling down tests (apparently reading about the Moon the chances of falling over are not surprisingly high if you more than shuffle around!) and pressure suit repairs but basics work okay...


I'll keep you posted!

Thursday, 12 February 2026

Impetus Ancients AAR - 'TSOG Christmas Game 2025'

Well 2025 went like a shot and we're already in February for 2026 my where does the time go? Actually I've read an interesting article on how time seems to go quicker the older you get but I won't bore you with that on the TSOG Blog! Okay went with an old favourite scenario of mine there's a central objective and you need to have a unit within a set distance of it (in this case 2 Base Widths) when you break your opponents Army, it works well to get both sides moving so you can't just sit back and defend! Note if you break your opposition while not close enough to the objective the games ends in a DRAW! This time we had Romans and Barbarians in play using Impetus rules!

Our Christmas themed objective can just be made out in the centre of the battlefield ss the armies advance! A pretty tenuous Christmas link I know but worked for us...

Forces

Romans (Maurice & Pete)
2 x Reliable Leaders
6 x FP Legionary Units
2 x Auxilia Units
4 x S Bowman/Slinger Units
2 x CM Cavalry
2 x CL Cavalry
Off Table Reserve
2 x Auxilia Units

The Barbarians (George)
2 X Reliable Leaders
14 x FP Impetuous warrior Units
6 x S Slinger/Bowman Units
6 x CM Cavalry Units

AAR

This was a pretty balanced all in fight!

Both sides were required to advance to secure victory so there was no hanging around. The Barbarians acted as a single force advancing along the whole line whilst Roman Consuls Maurice and Peter both tried different tactics!

In the early turns the Roman Left handily destroyed the Barbarian Cavalry guarding their opponents flank and then moved into a line near the objective and awaited the Barbarians, meanwhile the Roman Right charged the Barbarians but their Units ran out of steam and did not make contact with their foes leaving their Legionaries with no skirmisher screen.

The Barbarians then launched a barrage of missile fire at the Romans and charged home! During the next three turns there was continuous combat along the whole line! The Roman Left held firm and pushed the attacking masses back with grievous casualties but the Barbarians inflicted losses on the Roman Left pushing it back and they came within a whisker of breaking the line!

With a reserve Unit moving up to assist Consul Maurice, the Roman Left destroyed the Barbarians facing them (eg broke them) which was enough to put the entire Barbarian army into flight!

A Great Roma Victory, well just...

Some Pictures

The Armies advance the Romans are to the right, Barbarians the left...

Surprisingly the Roman Horse on their extreme Left brush the Barbarian Horse aside... 

allowing them to focus their attention on the Foot Warriors!

The Barbarian Left taunts their Roman foes, it works and draws them forward!

The Roman Right Brazenly Charges but falls short of the Barbarian line!
Uh Oh...

The Barbarians unleash their fury on the stalled Roman Right Wing!

It is not long before the Roman Right's line buckles and losses are taken!

On the other flank of the battlefield the Roman and Barbarian lines meet, the advantage here though was with the romans as they had dispersed the Barbarian's horsemen! It only took a couple of turns and the Men of the Tiber put these fellows to the Sword and their leader fled in his chariot!

The Roman Right with a Unit of reinforcements holds their foes long enough for the battle to be decided on their other flank (above)!

Quickly Maurice  dash of a victory note to the Senate!

My favourite barbarian Unit, they had no Standard/Banner so I grabbed a chook from the Warlord Farm animal set, they worship the sacred God of Poulette...they performed well in this game!

Summary
So another Roman Victory but only just this time, their Right Wing was close to breaking when the Barbarian Right broke! It was a no brainer not to continue even with the Roman Right teetering their Left was virtually intact, wisely the remaining Barbarians withdrew! We are pretty happy now that we have reached a balanced forces for the Roman and Barbarians, we have found that trying to make balanced points armies with the Romans and Gauls etc lists never gives the non Roman a chance, perhaps these Rules were written by an Italian! 😁 Next time we may forget the Command Morale and just use Army Total Morale Rules this works well with our Dark Ages games giving longer and closer results with those armies?