The Game (by George, thanks!);
Welcome to “Toy Soldiers for Old Gits” or what we call TSOG! This is a place where A handful of regular guys henceforth known as the Old Gits will ramble on about all scales of Toy Soldiers, various War Game Rules, record their AAR’s and comment on all manner of other war gaming stuff in general. Should be fun for every war gamer on the Inter Web...hmmm do people still say that? Anyway read on and enjoy!
Tuesday, 29 July 2025
The Battle of Elouges August 24 1914 - 1914 Rules AAR
The Game (by George, thanks!);
Wednesday, 17 July 2024
Action at Nery
A bit of Unpleasantness
As the German guns roared into action over the ravine Briggs thoughts turned to finding either somewhere to hide or bigger guns.
The German guns opened up in turn one and instantly found both the range and the target through the visually inhibiting fog.
Despite desperate attempts to interrupt the German regiment pivoted and unleashed a similar curtain of doom at the adjacent 11th Hussars. The survivors reeled back through the street. The 2nd Dragoon Guards took damage from long range sniping and fell back from the exposed edge.
On the Sugar refinery road the Germans galloped straight forward and past the well concealed 5th dragoon guards. Whether the intention was to throw a force forward to enfilade nery or to block reinforcements was unclear. Regardless of their intent the entire regiment was blown away by accurate fire at point blank range. When the firing stopped the sunken road was filled end to end with death. It was a taste of things to come on the refinery road.
The second regiment had wisely ridden to the far side of the refinery and escaped the carnage. Bent on revenge they formed up and charged the rear of the 5th DG across the short field of standing stooks of corn. Failing to dislodge the enemy in the first charge the melee became a swirling mess of men and horses chasing each other amidst the small field.
Due to a complete absence of targets Garnier ordered the artillery and machine guns to limber up and move up in support of the 18th Brigade near the refinery.
He also ordered the 3rd Brigade to cross the extremely difficult terrain in the ravine and assault nery from the front. This was achieved without even coming under fire.
Recognising the lethality of the on target artillery and the overwhelming odds, Briggs ordered whatever survivors remained to rally on his position and sent an urgent message to Corps HQ for reinforcements. The 2nd DG pulled back to the far side of the street and prepared to face an entire dismounted German cavalry brigade.
After much manoeuvring and some delay in the fog, the supporting regiments of 18th Brigade reached the refinery and immediately threw themselves at the rear of the desperately fighting 5th DG. Under pressure from both front and rear the Dragoon Guards succumbed but not until inflicting some severe punishment on the Germans.
Realising the need to capture nery before British reinforcements could arrive, Garnier ordered the 3rd Brigade to immediately pass through the buildings on the edge of the town and directly engage Briggs. They received a devastating volley from the concealed 2nd DG and the assault ground to a halt.
With increasing desperation Garnier pushed a mounted regiment to the cross roads near the refinery whilst ordering the second regiment to ride toward the other side of the town. This unit would both reinforce the 3rd Brigade attack and also cut off the access point on the far side to reinforcements.
The artillery was hurrying forward but had been held up trying to cross a small hedge and ditch to get back onto the road. The Guards Machine guns had likewise been severely held up trying to get through some difficult terrain.
The 2nd DG meanwhile had come off the worse against the brigade coming out of the ravine. Some good shooting had reduced them to a collection of horse holders and support troops. Briggs found that his entire defence force consisted solely of his headquarters troops.
The 1st Middlesex regiment however made all speed toward nery and emerged from the woods to see an entire German hussar regiment hurtling down the back road. Calmly forming up they destroyed two squadrons with close range musketry and halted the movement. A runner from Briggs found them with orders to meet him in the small chateau on the left of the main road. They moved off but encountered the 3rd Brigade troops trying to cross the Main Street. After a brisk firefight they reached the chateau and the remaining Germans pulled back across the road.
The enormous German artillery train was the key. It was fortunate in being able to identify its targets in the first move and cause enough damage to wipe out a third of the defenders in the same move. It was also manoeuvred into exactly the right spot to decide the cross roads fight. The arrival of the British reinforcements almost turned the tide.
A desperately fought game where the result remained in doubt till the last move. Small things like being able to see through the mist at the right time became critical. The Germans however had lost a full brigade of cavalry, one reduced to a squadron, and one other reduced to the headquarters troop. They had started with a full cavalry division and ended with something not much bigger than a reinforced brigade.
A scenario which, despite looking like a fore gone conclusion, turned into anything but….one player commented that when we tested the scenario out he wondered how the Germans could win…when we played it, he wondered how they could lose.
And next we will turn to something completely different.
Sunday, 30 June 2024
ACTION AT NÉRY
Western Front 1 September, 1914
BACKGROUND
Following the Battle of Mons, the BEF began their long retreat. The rearguard action at Le Cateau offered little respite and both Corps continued towards the River Marne. On 29th August, the German Second Army attacked Lanrezac's Fifth Army in the battle of Guise. As Lanrezac fell back, von Kluck grasped the opportunity to swing his First Army across north of Paris to trap and destroy the Fifth Army. The 30th August was the fateful day upon which von Kluck's army changed direction and began crossing in front of the newly-forming French Sixth Army and the BEF.
General von der Marwitz's Second Cavalry Corps was tasked with protecting von Kluck's left flank. Von der Marwitz began to pursue Lanrezac but then diverted his cavalry southwards on 31st September on hearing of strong forces massing near Soissons. Leading the Corps, the German 4th Cavalry Division began to cross the River Oise that same day. The wooden suspension bridge forced the commander of the 4th Cavalry Division, General von Garnier, to leave behind his regimental and first-line transport, including the light ammunition column. At 6pm, his cavalry turned south at Offremont and crossed the River Aisne. During the night, the division wound it's way through the dense Compiègne Forest. The cavalrymen and their mounts were just as weary as the BEF: "lances dropped from tired hands and fell clattering to the ground, the horses showed signs of exhaustion, but still the advance went on." The division had already covered 400 miles in 23 days.
Meanwhile, the British 1st Cavalry Brigade was billeted overnight in the small village of Néry, on the southern edge of Compiègne Forest. They did not realise that they were the only British troops in the 4.5 mile gap between 5th Division and 19th Brigade. Neither side realised the other was so close until very early on the morning of the 1st September. The British were scheduled to move out at about 5 am. However they were delayed and had unsaddled and were waiting when a small British patrol entered the forest in the thick morning mist and immediately contacted Uhlans. After a brief skirmish, the British patrol raced back to Néry to warn their colleagues who were just making preparations to leave. Initially, the Colonel of the 11th Hussars refused to believe that the Germans were so close. He accused the subaltern of 'seeing spooks'. Fortunately, the subaltern had had the presence of mind to bring back a trophy - a German cavalryman's heavy green-gray cloak. Immediately, the Brigade began defensive preparations at the same time as German artillery commenced firing.
Inside the forest, despite having exhausted troops and limited ammunition, von Garnier decided to attack the 'uncovered and unsuspected' British force at Néry. One of the few World War 1 battles between cavalry was about to begin. Reinforcements were on the way but would they arrive in time to save the British 1st Cavalry Brigade. Due to very thick and persistent fog and mist the Action commenced and continued with severely limited visibility. As one can see from John Fawkes excellent map below, the initial contacts occurred at under 500 yards.
Sunday, 20 November 2022
Meeting Engagement Scenario AAR - Great Escape Games 1914 Rules
Thursday, 21 April 2022
Cover the Retreat Scenario AAR - Great Escape Games 1914 Rules
Russians
Tokens 22 Total Bases 26 Break Level 13 Bases
6 Regular Battalions of 3 Infantry and a single MG Base
1 Regular Battery of Artillery Support, 2 Bases
Germans
Tokens 16 Total Bases 16 Break Level 11 Bases
3 Trained Battalions of 3 Infantry and a single MG Base
1 Trained Battery of Artillery Support, 2 Bases
Some Pictures














































