Sunday, 29 November 2020

Dead man's Hand AAR - "This Town Aint Big Enough..."

We played Dead Man's Hand again this time with four gangs and in a town.

Before the action began the town Sheriff took the time to be photographed by the famous Hanging Tree by Burt Willoughby and his assistant!

Dave played the Lawmen, Al played the Banditos, George the Indians and I played the Cowboys. Also in Town was 'The Willoughby Travelling Photography Company'.

These are our four five character ‘gangs’...



... the objective was to be the last them standing and alliances were allowed via verbal agreement at the beginning of a turn. Plus each gang had some special rules that they alone knew!

The Lawmen
The Sheriff is immune to the Joker card.
The Cowboys
Can’t shoot at Lawmen unless the Lawmen fire on or combat them or are last rival Gang in town.
Rancher Owner is immune to the Joker card.
The Banditos
Can’t shoot at Indians unless the Indians fire on or combat them or are last rival Gang in town.
The Indians
If the Braves run out of Ammo it is permanent, they can’t reload their revolver. They are down to using their Big Knife in Hand to Hand!

We had one special rule for all gangs I threw in and that was ‘Get ya new fangled photograph taken’ rule. For this scenario if you drew your decks Joker you ignored the value and text and the affected figure moved to the photograph area by the hanging tree and would have to spend two turns there (not including the current one!). There was a 10cm safety zone around the hanging tree so no one getting their ‘picture took’ could be targeted! It worked a treat! Next time though we’ll reduce the time to only one game turn.

The AAR!

The Lawmen started around the crossroads with the other gangs deploying along selected edges.

The shootout got off to a hot start with the Indians rushing to close the range on the Lawmen and despite the Law taking a couple of pot shots at the Cowboys at the beginning of turn two came to an arrangement to defend the town. The Indians and Banditos similarly ganged up...there’d be some falling out of bed fellows to come!

The Indians soon worked out their Hand to Hand superiority was their best weapon and so they got in close to the Lawmen and were soon cutting them down! Note here - even though I reminded everyone including myself before we started about ducking for cover and snap shots NO ONE used the snap shot rule against the rampant Redskins, much to their character’s disadvantage!

The Law were down to one man quickly, with one other having his ‘picture took’ so they required a Big Nerve test despite having the Sheriff still in the action failed rolling a one!

The Cowboys managed to shot down an Indian but they too were soon left with town figures as they tackled the Indians and Desperados, they took a Big Nerve test and rolled a two. They too skedaddled!

Well it was just down to the allied Indians and Banditos, the Indians called out let lot the town to their ‘friends’ who replied with a volley of shots and calls of “This town aint big enough for you and us!”

It was on and both sides lost figures and required simultaneous Big Nerve tests...the Banditos passed and the Indians failed (rolling of all things a one!) a victory the Banditos!

A great game, everyone had fun and even though we had four players while anyone had their gang still in the fight everything ran quickly, we diced off all ‘tied’ cards. The verdict was we would be visiting the Wild West again very soon!

Here’s some pictures of the action...didn't take too many was busy playing!

Our town before the carnage began!

The Indians sprinted into the town and I'Gopi Tu one of their warriors overpowered one of the Lawmen...

Overview of town showing the Lawmen in the town centre and the Cowboys entering town, seen in the lower left and in the corral...

Another overview, the Law still in the centre the Banditos have entered from the road at the top of the picture and are by the bank and hotel, the Indians have entered via the road on the left and can be seen advancing!

Indian Dog Soldier Goshi Wolf then gunned down Little Jimmy! It was looking like a bad day for the Law!

The Indians were in the thick of the action while the other gangs fired ineffectively! I'Gopi Tu seeing the red mist continued into the Town after his hand to hand success only to be hit by both barrels of Deputy Ol' Jacks shotgun! Bystanders in front of the Hotel and Wells Fargo office were horrified at the sight of the brazen Indians!

A general melee began in the street in front of the Post Office and the fighting was fierce, Indian Brave Shinii stabbed a Lawman and two Cowboys...firstly Clint

...and then Ben...

...before getting a belly full of lead from Ranch Owner Pete.

At this point with both the Lawmen and Cowboys fleeing after failing Big Nerve tests the unscathed Banditos declared war on the Indians! Five versus three!

Again the Indians revelled in hand to hand combat and again we forgot the snap shot rules! Three Banditos were felled to a single Indian!

The resulting fight was quick and brutal both sides taking losses and requiring Big Nerve tests!

During the Game one lawman, one Bandito and one Indian took advantage of The Willoughby Travelling Photography Company's service!

And a group shot of the TSOGers getting into character!

Adios Amigos!

Monday, 9 November 2020

The Battle of Teugen-Hausen - Blucher AAR

A catch up AAR here, we played this game using Sam Mustafa's Blucher rules 5 weeks ago! Once again we used a scenario was sourced from the oldmeldrumwargamsgroup;


Historically in 1809 in wooded terrain the outnumbered French III Corps led by Marshall Davout were successful albeit at quite a cost in defeating the Austrian III and IV Corps.

A battle map showing the town locations and army moves (blue French and white Austrian) to help when reading the AAR...

The AAR

Dave and George commanded the Austrians and Maurice and I girded up our lions and took over the leadership of the French. Victory would go to the side that occupied Teugen and Hausen at the end of the game or broke the opposition's army (both had an Army Morale of 7 requiring the destruction of that many units to achieve victory).

The main French force advanced historically quickly occupying Teugen and heading toward Hausen, light cavalry covering the important road between Dinzling and Paring. The Austrians meanwhile un-historically deployed defensively along a waterway to the north of Hausen which they garrisoned while their reinforcements approached from Paring.

The French pressed forward slowly through the woodlands toward Hausen their cavalry successfully feinting toward Paring drawing the best of the Austrian reinforcements away from the main engagement, the Austrian Grenadier Division.

Even though outnumbered and raked by the Austrian artillery the French took advantage of the delay of Austrian reserves and charged the waterway defensive line in an attempt to score a coup and take Hausen. The fighting around Hausen was fierce and the French eventually broke the Austrian line but in doing so they had taken such losses they were unable to take the town itself.

The French had shot their bolt and were now in a precarious position as the Austrian reserves were finally approaching the French III Corps left flank when the heavens opened up! A thunderous storm arrived on the battlefield and both sides broke off the engagement!

So a draw, no one controlled both the towns required to win and neither side had lost the 7 units that would see them break! in fact both sides lost 3 units destroyed and 1 withdrawn but the French were in decidedly the worse condition with several other units teetering on breaking whilst the Austrian still had some fresh infantry they could commit. Yet another good game thanks the the oldmeldrumwargamsgroup!

Some pictures...I didn't get many this time round too busy playing!

At the start of the battle the forces face off on the Paring Dinzling road, the Austrians  IV Corps are on the left and Mountburn's light cavalry are deploying near the bridge on the right...

The Teugen (bottom right of picture) and Hausen (centre top of picture behind the bridge) area of the battle. In the foreground the 7th Legere Regiment leading the French II Corps forward. For those familiar with Blucher rules Davout being a vigorous leader allowed these 16 units to activate for just 8 'MOs'!

The Austrians view of the massed French regiments! Un-historically but very wisely the Austrian Commanders decided to let the outnumbered French try to capture Hausen!

The French attack III Corps the Austrian defences at Hausen!

The Dice Shako in use! A popular and useful Blucher accessory...

The French break the Austrian line around Hausen, below show the confusion as the French cross the stream only to see the Austrians too cross the stream trying to flank the attackers!
Marshall Davout is represented in this picture by the base with two mounted figures located by the bridge. Despite all this the Austrians have a firm hold on Hausen!

The next turn Marshall Davout joined his men across the stream!

With the battle coming to a close the Austrian reserve arrive in force through the woods threatening the French flank!

Overall views of the table at the end of game...


Thanks for looking!
Pity there is no official Blucher Discussion Forum to link this too...