Sunday, 20 November 2022

Meeting Engagement Scenario AAR - Great Escape Games 1914 Rules

Catching up with some old TSOG nights! October 3rd George and I played a WW I game using 1914 Rules.

German Uhlans Deploy and prepare to charge!

We used the Meeting Engagement Scenario, we varied the victory conditions slightly in that calculating victory was as per the scenario rules but to be able to win the side calculating the winning conditions must have at least 4 bases within 4 inches of the bridges in the centre of the battlefield.

George commanded the Russian force and I led the Germans. With only two of us both playing we didn't get as many pictures as normal!

The flow of the action!

The Game

The Russians adopted a central approach and raced for the bridge, they sent their cavalry off to cover Germans on their left.

The Germans refused their left and sent two Battalions in on their right and the rest of their force in the centre.

Both side used their cavalry to screen their infantry which was a successful tactic. The Germans brought on their reserves on in an ad hoc Battalion giving them a strong reserve whereas the Russians brought their reserves on in Company Units and they moved to join up with their parent Battalions. The German choice was the better idea in the short term and gave them a strong Unit instantly, on the other hand the Russians were able to reinforce their weakened Units later in the game and this was crucial as it saved them losing full formations which affected the victory conditions!

The forces on the far flank engaged and the Russians scored a minor victory here, their cavalry pinning two German Battalions thus weakening their centre.

To the left and right of the town and bridges the Germans were successful in destroying several Russians Companies and pushing them to the brink of breaking while the Russians in the town picked off Germans enjoying the protection it offered.

The last turn began and the Germans gained the initiative, they fired along the line and the Uhlans charged inflicting many hits on the Russians but failing to destroy the single Company they required to break them (in hindsight instead of charging the Uhlans would have been better used riding up and dismounting and firing at point bank range  but hey who can resist a chance to launch a cavalry charge!). Now with the Russians in control of the turn they loosed volley after volley on the Germans and the casualties were sufficient to break their morale, the men clad in grey retired from the field!

A Russian victory!

Some Pictures
The Germans centre about to advance!

The Russians advance, this is midway through the first turn...

Blurry Germans occupy part of the town near the bridges they were destroyed on the last turn of the game, to their left is a German cavalry screen. The bullets represent command tokens spent, the mini die is the number of hits on the adjacent base and the round counter is numbered on the other side and records the number of command tokens allocated to that unit for the current turn, we find this better than using a roster sheet...

The two battalions on the German right were roughly handled by the Russian cavalry keeping them out of the action around the town and bridges...

The game ends, these Russian Units were facing Germans but they destroyed them breaking the German forces morale!

As usual we had a great game and on the final turn either side could have won, luckily I gained the initiative! I spent all my command tokens attacking to the limit and was one base short of breaking the Russians, George used his commands well and broke the Germans with a few to spare!

BTW I like these WWI Pendraken figures and one day will look at expanding my armies to include the Western front 1914!

Friday, 18 November 2022

Mahdi Here? Go Away With You! - A Men Who Would Be Kings Rules AAR

This fortnight we visited the Dark Continent and a period of enlightenment as Her Most Glorious Majesty Queen Victoria's army attempted to bring civilisation to the locals (?!?)...yup time for another the Men Who Would Be Kings rules game!

Dave and George commanded the Mahdi force and (poor) Maurice the Egyptian Army.

The Scenario
We choose Scenario G; It's Awfully Quiet Out There!

The Attackers
Mahdi
Oman Dirka '7' Yellow-Bellied
1 x Mahdi Tribal Foot – Fierce
4 x Mahdi Tribal Foot
2x Mahdi Irregular Foot – Poor Shots & Limited Ammo/Fierce
1 x Field Gun – Poorly Drilled & Limited Ammo

The Defenders
Egyptian
Colonel LongJohns '5' Shirker
1 x Regular Infantry – Unenthusiastic
1 x Egyptian Irregular Infantry
2 x  Egyptian Irregular Infantry Poor Shots
1 x Egyptian Machine Gun - Poorly Drilled

Please note from our previous experience we now play The Men who Would Be Kings with the below House Rules;
1. All Pinned Units retire half a move when initially Pinned and act as Gone to Ground while Pinned (note ALL Units GTG and for the whole duration of being Pinned).
2. If a Unit with multiple Pins fails to Rally reduce the Total Number of Pins by 1 for each failed Rally attempt (Units will always retain ONE Pin until Rallied).

The Game

The Mahdists had a cunning plan, whilst their firing units the Irregular Foot and Field Gun entered the table top for one side to pin the defenders down with a hail of shot all their Tribal Units entered from the other with the deadly intent of just rushing forward. The Defenders plan was to hold on at all costs.

Turn 1 and the onrush started whilst two Egyptian Units deployed at the rear of the Column the British formed up into close order on a slight rise by the road and the Gatling Gun opened fire felling the first of the attackers.

Turns 2 to 4 saw the Mahdi plan unfold their fire knocked out half the Gatling crew and a couple of Egyptian infantry whilst their Tribal Foot closed in some stumbling on the rocky open ground (i.e. failing their activations!). During this time the poor fire power of the Egyptians showed as they scored only a few hits whilst their British Brethren in Close Order cut a swathe into the charging Mahdi who much to their Colonel LongJohn's dismay passed their Pin Tests!

Turns 5- 10 with the range closed the Natives proved their worth in hand to hand combat. The defenders did score some small successes including the decimated British Unit who were forced from the high ground counter attacking successfully pushing the Mahdi back and not only retaking the rise but almost eliminating their foes! Elsewhere though it was a blood bath with three defending Units destroyed. 

Night fell ending with the British holding (just) their position and the Mahdists retiring into the desolate scrub from whence they appeared. A third of the attackers became casualties and two thirds of the defenders fell, it was a true blood bath and the sands truly turned red!

Both sides claimed victory but looking at the victory conditions it was a decisive victory to the Mahdi!

Some Pictures

The Egyptian Column notices movement in the distance the troops are called to arms!

A close up of the Column, this is the Egyptian figures first game!

The Mahdi Riflemen quickly approached and started a steady and deadly fire...well not really deadly but they did cause enough casualties to make the Tribal Warriors task a bit easier!

The defenders deploy!

An overview of the battlefield as the Mahdi encircle their foes!

Oman Dirka leads his right wing as they charge the Egyptians!

The Mahdi right wing looking ominous advances!

The first hand to hand clash, Tribal Warriors overwhelm the remnants of the Gatling Gun Crew...

The Mahdi plan continues to unfold, the Riflemen and Gunners target the rear of the Egyptian Column...

The Mahdi rejoice as the defeat the British Infidels on the high ground!

The British Regulars are pushed off the high ground taking heavy losses...

...and then recapture it in turn inflicting heavy loses on the Mahdi...

The rear of the Egyptian Column is wiped out, what was three Egyptian Units is now a sea of 'death markers'...

With an aura of invincibility the remnants of the British Unit hold firm beating back their attackers...

Natives roaming the battlefield seeking to finish off the defenders...

The surviving defenders, one intact Egyptian Unit  personally led by Colonel LongJohns and in the background the two remaining figures of the British Unit standing firm on 'the high ground'...

The overall battlefield after the action concluded, not the most exciting terrain but functional...

The Result and Fallout

So a Mahdist victory and an ominous debut for my Egyptian figures!
Madhi VPs 9
British VPs 3 (including a 1 bonus for holding the high ground in the centre of the table!)

A great game but from the start it looked that it would be a hard one for the British (Defenders) I wonder how many time these TMWWBKs Scenarios were tested. We like these Rules but after each game discuss the Pin Rules and after this play there will be a positive modifier of one for Units taking Pin and Rally Tests in physical Cover (so not just GTG). As usual the game played fast, was fun and despite the odds the Defenders clung on disparately! I plan to replay this scenario with the same forces using the Triumph and Tragedy Rules Colonial Rules one day and see how they compare.

Catch you all soon!

Tuesday, 1 November 2022

Wings of War WW I Session

Last night two intrepid TSOGgers donned goggles and silk scarves strapped into their fragile fabric and wood airplanes and took to the skies over France circa 1917!

Using one of favourite sets of rules Al and Dave spent an entertaining evening engaging in some serious dog fighting...in the end in gentlemanly spirit it was decided it was a draw between the Entente and Central Powers!

Some pictures from the night...great model's on Alan's great home made terrain mat!






Well we really need to catch up on the Blog there are several game pictures sitting on our phones! Plus I need to address Captain darling's Blog, I have several things to post there just been a tad busy with 'real' life! Catch ya all soon!