Tuesday, 29 July 2025

The Battle of Elouges August 24 1914 - 1914 Rules AAR

Last Monday night we up again with some Great War action, a scenario based on the 1914 Battle of Elouges, a pre trench deadlock with Tommy against the Hun.

A.I. told me this about The Battle of Elouges;
‘The Battle of Elouges, on August 24, 1914, was a rearguard action during the British retreat from Mons in World War I. It involved elements of the British Expeditionary Force (BEF) and the German Army, with the British aiming to delay the German advance. The battle saw fierce fighting, particularly around the village of Elouges, with both sides suffering casualties’

The Game (by George, thanks!);

The Battle of Elouges, a bloody encounter! 

The British stood their ground buying time and take it while the Huns tried to use overwhelming numbers to decide the issue! Unfortunately, the Germans were all from a reserve corps so not quite up to the standard of the defenders.

The sheer numbers told and the British were eventually able to get some remnants of their force back over the bridge. Mention goes to the Coldstream Guards who died where they stood holding up the whole of the German cavalry in the centre, three Regiments in fact. A gallant effort was made by the 2nd Dragoon Guards who took on an entire German regiment of three battalions on their own. They eventually went down fighting but again delayed the German advance. The Black Watch advanced manfully but found eventually that the fire power of the poor quality German Reservists was still overwhelming and they were driven back.

Odd mention to D battery Royal horse artillery who seemed to forget about one of their sections until near the end of the battle. They still managed to incapacitate some of the German Uhlans with long range sniping (but would it could have been oh so much better if their Officer had remembered the other gun section).

The Royal Munster Fusiliers with support did what they could on the road. However eventually only the attached troops from the 15th Hussars managed to scurry away to safety.

The Germans had the entire Cavalry Brigade of three regiments reduced to a single squadron in the hard fight. They lost a battery of field artillery and three battalions of infantry. Two of the remaining battalions were reduced to single companies. The carnage was quite impressive. The British had worked hard to inflict small casualties on lots of units thus downgrading them for the inevitable hand to hand later.

All in all a good tight game that was not so much won by the Germans as not lost by the British.

Some Pictures;

Coldstream Guards stand up to 2 regiments of Uhlans after pushing a third back!

Scots Guards on the high ground prepare to assist the Black Watch

The Munsters with horse and artillery support defend the road to Elouges, they hold the tree line until the Coldstream Guards are defeated and their flank is exposed!

The British 2nd Dragoon Guards (left of picture) start the flank attack on the advancing Germans. They destroy one Battalion and maul a second before being defeated!

A Battalion of the German 22nd Reserve Regiment is across the canal the rest of the Regiment is following them!

Side view of the Munster defensive line, the start of the attack by the 15th German reserve regiment and the 2nd Dragoon Guards debating whether to attack them.
 

The town of Elouges British Horse Artillery can be seen deployed along the tree line beside it!

Summary;

1914 rules like Iron Cross are a pleasure to play, this scenario put together by George is a great one! The Germans with second line troops have one option 'push ahead' whilst the British have two; stand and fight losing some units allowing others to escape or try the "run for it' and get to the town and defend it grimly. I chose the hold option inflicting heavy losses on the endless stream of Germans while taking horrendous casualties but getting some troops off thereby winning a pyric victory!

So good scenario, good rules good terrain resulted in a great evening! George you just need to finish basing those great minis!

Next time we play it will be another Iron Cross game and in the meantime I'll try to post more of our backlog of games!

Friday, 25 July 2025

ECW The Battle of Adwalton Moor - Baroque AAR


Lots of games to catch up on we TSOGgers have been very slack on both this 
Blog and I have been very slack on Captain Darling’s one we will eventually catch up! Earlier this year we used Baroque Rules to play a scenario based on the Battle of Stow-on-the-Wold. Regarding the battle for those interested from the net ‘The last battle of the First English Civil War was the Battle of Adwalton Moor, fought on March 21, 1646. This battle saw the Parliamentarians defeat the Royalists, effectively ending major field operations in the war. The Royalist defeat at Stow-on-the-Wold dashed their final hopes of reversing the tide of the war.’

I did a bit of balancing to make the game worth playing and introduced victory

conditions to ensure a good battle (mainly to make sure the Roundheads didn’t just sit back in their good defensive position, which historically they didn't!).


Forces;


Royalists

4 x Horse Units

1 x Dragoon Units (see post game discussion re this Unit)

6 x Pike & Shotte Units

2 x Artillery Guns


Parliamentarians

3 x Horse Units

4 x Musketeer Units

4 x Pike & Shotte Units

2 x Militia Units


Victory Conditions (Both Sides)

Capture the enemy's camp or break the enemy's morale with a Unit within 30cm of their camp.


The Game;

With both sides lined up historically and both needing to capture the opposing sides ‘camp’ they each advanced their cavalry on the flanks. The results for both sides was not conclusive so a more central battle commenced.

The Roundheads proved more aggressive than the Cavaliers and assisted by their artillery and Dragoons they started to wear down the Parliamentary Foot that had advanced.


Once these were defeated they continued the advanced on the Parliamentarians who remained in the cover of the hedges!

The Cavaliers mounted troops were eventually successful on their left flank and on the other they held the Roundheads to a stalemate.

The decision came in the centre where the Royalists infantry with artillery in support caused enough casualties to break the Parliamentarians morale
which caused them to flee from the field!

Some Pictures;

The armies line up with the Royalists in the foreground both sides have troops that will enter on turn two!

Both sides advance! The Royalists Guns are accurate!!!

The Roundheads that advanced are defeated by Royalists horse...

Action on the flanks heats up as the Royalists infantry advance in the centre…

Horse versus Dragons on the Royalist left, the Dragoons win!

A Cavalry stalemate results on the Royalists right...

The Parliamentarians Militia literally stumble forward!

The battle for the hedge line, it is crucial and the Roundheads take more casualties
than they dish out, they eventually break ending the game!

More Pike & Shotte infantry!

Hard to get enough of men with pikes!

...and even more glorious Pike and Shotte!
Love these figures!

The battlefield at the moment the Parliamentarians morale broke
(from their side)!

Summary;

A really good game played out with both sides having an opportunity to win. The Cavalry actions on the flanks and the infantry battle in the centre was very intense. We modified the Baroque rules concerning Dragoons to make them reflect how they acted during the ECW, as written they are a powerful cavalry unit that can shoot whereas from what we can glean from period writings they were much more mobile infantry which rarely charged, below is what we came up with and they worked splendidly!


Back soon with more catching up, cheers!