Wednesday, 22 February 2023

Indian Mutiny AAR - Blood and Plunder Rules

Before jetting off overseas Maurice set up another Blood and Plunder Game for the TOSGers! Again we were treated with an excellent looking game, well painted miniatures with some good terrain on a very nice Cigar Box game mat!

The British needed to capture both buildings and their wells or escort their 'convoy' off the opposite table edge.

The game moved along very quickly with the British firing and advancing their main thrust on their right flank. Against this unstoppable line of scarlet the natives unleashed a furious yet ineffective barrage of fire and their sword armed units shot their bolt revealing themselves from the folds in the ground too early and charging into a wall of hot British lead!

Overall view of the battle as the British begin their advance!

The centre of the British line, the convoy was closely guarded by its escort!

A figure looking remarkably like Harry Flashman takes the lead on the convoy once the natives were dispersed!

Private Smith trips!

The battlefield when the game was called, the British convoy cruising majestically between the two native 'strong points'...

The game was a British victory, their tactics were good and their dice rolling hot, against this there was a sensible native set up supported by very cold dice! Only one redcoat became a casualty, we believe Private Smith actually tripped over his own laces and a civilian with the convoy was winged on the native side there were over 40 casualties!!!! Thanks to all for a good night.

Bon Voyage Maurice!

Thursday, 2 February 2023

Maori Wars AAR - Blood and Plunder Rules

Monday Night Maurice hosted the TSOGgers, the game covered a skirmish from the Maori Wars and the rules were Blood and Plunder.

The scenario involved several groups of British Regulars and Militia roaming the woods defending a walled farmhouse that was their base of operations, also roaming those same woods were several groups of Maoris whose objective was to capture the same farmhouse and acquire the supplies within.

The play was fast and furious as the rules tend to that style of game and it wasn't long before despite drawing first blood the British were plundered (note the clever use of part of the rules name there) by the Maoris and they decided to call it a day.

Lucky random deployment had two groups of Maoris set up close to their objective and they quickly overwhelmed the Militia defenders...

Despite a volley from the British a group of Maori Warriors closed into close combat and overwhelmed yet another group of British Militia...

The Maoris quickly learned their melee advantage over British Militia was too good an advantage to miss, here more British Militia take a pounding...

The figures supplied by Maurice and Al were exceptionally well painted and along with Maurice's nice layout ensured we had a very attractive set up to use on the night! My personal thoughts on the rules are overall they are good for quick and big games, the varying activation levels through card play is a stand out nice feature, but against that the non symmetrical turn play gives a side with more units (even if smaller) a manoeuvre advantage and the one sided melee (attack only no defensive side rolls) means getting the initiative is a very big advantage (trade off is defensive fire if you have loaded weapons)... 

Cheers All!