Wednesday, 22 February 2023

Indian Mutiny AAR - Blood and Plunder Rules

Before jetting off overseas Maurice set up another Blood and Plunder Game for the TOSGers! Again we were treated with an excellent looking game, well painted miniatures with some good terrain on a very nice Cigar Box game mat!

The British needed to capture both buildings and their wells or escort their 'convoy' off the opposite table edge.

The game moved along very quickly with the British firing and advancing their main thrust on their right flank. Against this unstoppable line of scarlet the natives unleashed a furious yet ineffective barrage of fire and their sword armed units shot their bolt revealing themselves from the folds in the ground too early and charging into a wall of hot British lead!

Overall view of the battle as the British begin their advance!

The centre of the British line, the convoy was closely guarded by its escort!

A figure looking remarkably like Harry Flashman takes the lead on the convoy once the natives were dispersed!

Private Smith trips!

The battlefield when the game was called, the British convoy cruising majestically between the two native 'strong points'...

The game was a British victory, their tactics were good and their dice rolling hot, against this there was a sensible native set up supported by very cold dice! Only one redcoat became a casualty, we believe Private Smith actually tripped over his own laces and a civilian with the convoy was winged on the native side there were over 40 casualties!!!! Thanks to all for a good night.

Bon Voyage Maurice!

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