Tuesday, 7 March 2017

The Story of Sergeant Snake Eyes - Song of Drums & Shakos

For those who remember we recently played an Austrian vs Russian game of Song of Drums & Shakos...well here are the pictures that have now been freed from my partners camera!


Both side entered from the same edge of the battle field separated by a hill, the Austrians are in the background...

An ineffective volley is loosed by the Russian infantry!

Austrian Jagers lurking on the hilltop among the trees...

The Jagers spy some particularly looking nasty Russian Grenadiers in the distance!

The side face off then Sergeant Snake Eyes makes his appearance!

'Anything but a double one will work' famous last words says Sergeant Snake eyes...

Next turn "anything but a triple one and we're good" well unless of course you're Sergeant Snake eyes!

The rest is on the original post!


Stay tuned I'm sure Sergeant Snake-Eyes is bound to rear his head again at some stage!

Friday, 3 March 2017

1/56 German 5cm Granatwerfer 36 Complete

Well finished up the "find a use for extra Italeri German WW 2 prone figures by building a 1/56 German 5cm Granatwerfer 36 Project"...

Some interesting stuff about these mortars; there was a three man crew, two users laid prone either side of it one aiming and one loading and firing, the third guy was for smoking and drinking Schnapps I suppose or maybe even for spotting. After loading the round the aimer looked away while he held the two main handles and pressed down the mortar's base and the firer looked away and pulled the trigger! Sounded a lot of work! The other big thing of interest for us gamers about this mortar is it didn't have smoke rounds! What the heck...

Anyway here are the finished pictures, I like how these turned out I hope the basing inspires others to use those 'extra' prone German Italeri WW 2 figures!!!!



Monday, 20 February 2017

1/56 German 5cm Granatwerfer 36 Scratchbuild

Okay so I've almost finished assembling and painting all my Italeri WW II Germans but what to do with dso many prone figures?

Well I've made some snipers...

I've also got an Artillery FOO

I of course went with the standard MG34 duo, not super useful in gaming but...

And I've still got two left grrrrr...

Alright how about using them with a Granatwerfer 36 on a base and have a kneeling figure on a separate base that can be a number two or when no mortar is required can be a regular Soldat...

I got my 1/6 Dragon 5cm Granatwerfer 36 and scaled it down to make this with some styrene, pins and brass tube..


It's not perfect but will suffice for gaming!


I'll now build a second one and a few plain ammo boxes.

Saved buying a specialised figure and used up the last of my prone figures I find them very limiting for gaming!

Cheers (lieterally!)

Wednesday, 8 February 2017

Return To Song of Drums & Shakos AAR #2 Austrians vs Russians!

Our last Monday night game theme was Napoleonic's and we trotted out some 28mm figures and the Song of Drums and Shakos rules. For something different we had Austrians up against Russians.

The Situation:

Russia October 1812

The Franco-Austrian forces of the 7th French and the Austrian Corps clash with the Russians of Lieutenant Generals Essen's Corps around Voskrinitza. Near the battles end Russians of the Staroinguermanlandski (!) Infantry covered the forces withdrawal, there were many skirmishes as the Austrians pressured the Russians!

The Troops:

Russia
Line Officer 60pts
Line NCO 56pts
4 Line Grenadiers 128pts
5 Line Musketeers 150pts
Point Total 394

Austria
Line Officer 60pts
Grenzer NCO 70pts
4 Grenzers 180pts
4 line Infantry 96pts
Point Total 406
The Game:

Since this was a skirmish both sides entered the table top randomly and we both came on at the opposite ends of the same side of the battlefield separated by a forested 'hill'.

The first few turns saw a lot of jockeying for position. The Austrian Jaegers using their light troop abilities got into the woods on the hill and got off the  first volley, this was followed by a volley from the Austrian line troops the first Russian casualties occurred.

The Russian return fire was not very accurate and as they started to suffer from lethal Austrian volleys they decided to close on the Austrians as their Grenadiers would be at an advantage in melee!
At this point welcome Sergeant Snake-Eyes! A crucial volley was required to cover the advance of the grenadiers, it was decided to throw two D6 to get a couple of actions, there was a cry of 'Anything but a double one will work'...up came double one! The Austrian got in another effective volley as a result!

Undeterred the very next turn the Russians pressed forward again, this time Sergeant Snake_Eyes tried to gain three actions so rolled three D6s again with anything but a one resulting in success. up went the call "anything but a triple one and we're good" up came three ones! I've never seen dice rolling like it and I doubt I'll ever see it again! Despite the Russian Sergeant and his infantry failing to activate the Russian Grenadiers got to grips with the Austrian infantry and they were up in the melee when their morale cracked...the game was over!
Thankfully for Imperial Russia Sergeant Snake-Eyes survived so he will be able to grace our table top again at some point!

Pictures:

Unfortunately I took the nights pictures on my partner's camera and she's lost the download cable so there's not much in the way of pictures at the moment. Once she finds the cable I'll update the post! I took these end of game pictures as I packed everything up.

Overall view, losses were 6 Ruskies to 1 Austrian. you can see most of the surviving Russians in flight...

The Austrian view of the end of the battle...

The Russian view at the end of the game, Sergeant Snake-Eyes is on the far right!

Next gaming night will be ACW themed using Longstreet rules!

Tuesday, 13 December 2016

TW&T (Troops, Weapons & Tactics) Play Through

I have played a few solo tests of The Two Fat Lardies Troops, Weapons & Tactics rules and last night rolled it out for our Monday Night game. These rules have been superseded by Chain of Command but after reading both I had a leaning towards TW&T especially because of the way Leaders/Big Men are treated. The other reason it appealed to me is many of its processes parallel the I ain't Been Shot Mum rule set which I like too!

Everyone seemed to be happy with how the game played but it was a tad slow as we were all learning the rules as we went. I umpired and we had single German player defending against two attacking British players. I made a few blinder mistakes while umpiring/training, not adding a German squad's card to the action deck when it entered play was he biggest (this meant it spent a few 'rounds' taking punishment idly sipping on ersatz coffee), also I missed some end of turn units reserved actions, I didn't have a reinforcement section available for the attackers when that random event occured (crikey a 1 in 36 chance!) and lastly not going through the pinning fire process...if the other guys want another game set up I'll definitely organise one, as it is I'll continue to play it solitaire in the hope of mastering the rules.

The scenario was kept simple no vehicles and a minimum of complicating rules i.e. only integral squad/section snipers were used etc:


Operation Wuzburg, Belgium August 1944




Late August 1944 the British 11th Armoured Division pushed toward Antwerp against stiffening German resistance from the 15th Army. The 1st Battalion, Herefordshire Regiment from the Divisions infantry support Brigade was assigned the mission to clear their left flank.

A coastal Wuzburg radar station that had survived an air raid was in the Herefordshire Regiments area of operations. Divisional Intelligence reported the radar base was lightly held by troops from the 712nd Fusilier Battalion, 712nd Grenadier Division LXXXIX Corps. A reinforced Platoon was detached to take the radar station...

The British
A Reinforced Platoon
1 x Platoon Leader
4 x Infantry 'Good' Sections (each with a leader)
1 x Light Mortar

Germans
2 x under strength 'Good' infantry squads (each with a leader)
Variable reinforcements - deployed at the discretion of the Umpire
1 x Platoon Leader
1 x under strength 'Good' infantry squad (with a leader)
1 HMG

Victory Conditions
The British must occupy the Wuzburg radar station or break the German forces.

Some pictures, I took very few as running the game kept me busy!

The battle field, the road runs east west with the west edge of the gaming area closest in the picture, the radar station defences are aligned against an attack from the north i.e. the coast...but the British will be entering from the west!

The first phase of the of the battle the 'Blinds ' manoeurve the British seek out the Germans true positions while the Germans 'lay low'...

The first Jerries are spotted an LMG team!

Overall view of the game with all the British and most of the Germans on the table, 

Germans left flank unit cunningly using a hedge for protection...

View of the battlefield from the Wuzburg Radar station, the centrally placed German LMG have been knocked out and in the background the Poms are just visible...

In the game the British held back and preferred to wear the Germans down with fire rather than rashly rush into an attack on the radar station, it slowed things down but with no time limits on their attack made sense, I added two German HMGs onto the field to liven things up a bit but time beat us and the game wasn't concluded, mind you it was just a rules run through so I wasn't fussed.