Sunday, 23 January 2022

The Great Antipodean Adventure (Very Australian Civil War) Rules Update!

Botanic Gardens Sydney 1932, A Crossley Truck Armed with a Lewis Gun prowls the park!

We have played several games covering the 'Very Australian Civil War' in our Great Antipodean Adventure Campaign using modified A World Aflame Rules. These games have gone well as essentially AWA gives you a good sandbox for Inter-War gaming but our they have shown the system still requires a bit too much record keeping (even with my changes) so time for a change! BUT AWA has some really good stuff we don't want to lose (see my earlier review of them)! Right enter a set of rules based on ones we've played and enjoyed, the Men Who Would Be Kings, well the WW I version called Foch! Lets take the good parts from both and Frankenstein them together into something very loosely called 'The Men Who Would be Premiers of A World Aflame'...the final title is yet to be determined!

The playtests have been really good we just need to include a final test game with armoured vehicles (we have included soft skins already)!

So from TMWWBKs;
Units are similar but using points you can make them larger or small the normal being 10 figures.
The options to upgrade and downgrade Units have been updated gain to suit the period.
The basic Actions have changed a bit to reflect the period.
The Arms Table has been updated with period weapons (yes the ranges may look short but I believe in effective ranges rather than weapon ranges!). Importantly to keep it simple there's no Pistols, Carbines, SMGs, bolt action rifle, single shot rifles etc Just 2 basic types of arms, rifle based units and mixed arms nice and easy!
Close Combat is used as written.
Pin and rally Tests are as per our modifications we already use in TMWWBK normally already
A Basic Force Morale Rule has been added.
From the A World Aflame;
Vehicle Obstacle Check
Anti Tank Firing minor class change the system is as is.
Small Arms fire against Armoured and Un-Armoured vehicles with very minor changes.
Close Combat versus Armoured and Un-Armoured vehicles with again minor changes.

This is what the Rules look like at two pages in length and in a good sized font (unlike my FUBAR VSF set now moving into three pages!), I just have to figure out how to include the section on the Vehicle Obstacle Check (which I think needs to be in all rules including armed vehicles to stop them running rampant!);


And here's the basic Unit Templates, the Vehicle ones are in red as testing with those continues!

Here are some pics of Government Forces versus some unruly Unionists during testing!






2 comments:

  1. Looks like lots of fun Captain! Great looking table and good representation of the pond area which is nice and flat. Also not to far from the cafe if anyone needs a cup of tea.

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  2. Thanks Ben!
    Yeah easier to set games in the parks and gardens of Sydney as we don’t have enough buildings to fill the table at the moment!

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